Generic Demo
Generic is a game that was in development but was canceled(storyline). The characters have been waiting for their queues to enjoy their adventures but in that time the game has become corrupted. Join our heroes as they try to play through the game for the first time since creation while also trying to figure out what has caused so many errors in the game.
Status | In development |
Platforms | HTML5 |
Author | XxSYOxTOSxX |
Genre | Role Playing, Strategy |
Made with | RPG Maker |
Tags | Atmospheric, Comedy, Fantasy, Funny, RPG Maker, Singleplayer, Sprites, Turn-Based Combat |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
Development log
- Update #4 World map, Pontio, Mika, TrialsAug 31, 2019
- Update #3 Inflatable Row boat!Aug 12, 2019
- Update #2 Sahla and Beast Village StoryAug 08, 2019
- Update #1Aug 03, 2019
Comments
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Bad Points:
-Main one is all the default graphics, menus, font, enemies, etc.Looks like every amateur game ever!
-Enemies battles are too frequent. Gets to be a pain to play and go anywhere.
-Enemy difficulty scales up too fast with too little experience. To level up, you need to do many tough battles, healing between each one, and the tougher enemies give almost identical experience!
-Maps are a bit weird. Like weird large open spaces and dead ends.
-To, too, two!
-Classes felt wrong. Why is my bard chicken doing much of the damage?
Keep making games! It was fun, and there’s always room for improvement. Lots of free resources can spruce up a basic project.
Ty for trying out the demo. The fact that you felt as everything is default, is kind of the point. I will be changing sprites for the actors and possibly the menus when I get time but the world is supposed to feel like every other game to go with the theme of the game.
I am still testing encounter rates for each area but the game is made to be difficult with each area feeling as though you are starting over. I have been playing with a few stat changes to both enemies and heroes to give that feeling without it being a massive spike from one area to the next. Hopefully I can get that update out soon.
Chicken is glitched. He can't use his spells as much as everyone else and he isn't as physically strong as hero but stronger than the mage. Magically he is stronger than hero but less than mage. He is kind of the middle ground with supportive abilities. I want to be able to give him a decent role and make it feel like he is starting to become a hero rather than a random chicken that was just thrown into that role. I want the players to feel his transformation as the game goes on so I am working on his abilities to make it feel that way. The Natures call ability does need toned down a bit though.
Default graphics does make sense story wise, but RPG Maker fans have seen them so much, the plot won’t make up for us seeing the same old thing.
Tested your game out!
Good points:
-Actually funny writing! I loled a couple times, mostly at the chicken. Best thing you did was include a chicken battler.
-Some unique animations like that snake bite and the flying chickens were great.
Chicken has to be my favorite. The update that includes Sahla gives you the ability to understand what hes saying and that could make things even crazier for the little guy. Imagine if you were just picked out of a random crowd and told it's time to save the world. That is how chicken feels at all times and that comes out from time to time.
I'm still working on ways to make the animations smoother and I want every enemy to have their own threat levels. So naturally they will each have something that only they can do. Everything from random fights to bosses will have something you have to deal with whether its status effects, different forms of damage like elemental, physical, or magical. Hopefully the animations will be able to show those as well and to show off the power of the characters themselves.